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Old Mar 05, 2007, 03:00 PM // 15:00   #21
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Ventra Cemetary..just find it extremely boring, can never be bothered 2 do it
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Old Mar 05, 2007, 03:12 PM // 15:12   #22
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We completed Jennur's Horde and the sister Mission Nundu Bay first time. I can get past the 5 Portals in Gate of Madness in record time, kill the Lich no problem, get Shiro down to about 5% and have everybody die due to Impossible Odds. I have a ritualist and a necro through here, but I cannot get the ranger through. I hate this mission as it is an absolute pain. I do not normally study the Wiki to get through missions as I like discovery. I have tried to do this mission so many times that I have got a Black Dye and a Rune of Major Vigor out of it, but as in the words of Golem. "We Hates it."
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Old Mar 05, 2007, 03:15 PM // 15:15   #23
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Quote:
Originally Posted by VinnyRidira
We completed Jennur's Horde and the sister Mission Nundu Bay first time. I can get past the 5 Portals in Gate of Madness in record time, kill the Lich no problem, get Shiro down to about 5% and have everybody die due to Impossible Odds. I have a ritualist and a necro through here, but I cannot get the ranger through. I hate this mission as it is an absolute pain. I do not normally study the Wiki to get through missions as I like discovery. I have tried to do this mission so many times that I have got a Black Dye and a Rune of Major Vigor out of it, but as in the words of Golem. "We Hates it."
The mission isn't so tough as long as you bring along a good Necromancer and Mesmer. Spiteful Spirit + Empathy slaughter Shiro.
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Old Mar 05, 2007, 03:24 PM // 15:24   #24
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Quote:
Originally Posted by WinterSnowblind
The mission isn't so tough as long as you bring along a good Necromancer and Mesmer. Spiteful Spirit + Empathy slaughter Shiro.
I would have to totally agree and add that if you do the bonus it makes it so much...So Much easier to kill Shiro with no problem. It would be practically a waste of the mission not to do the bonus because it makes the mission easier.

I have found throughout my exploits collecting all of the protector titles that every mission has its hardships, but the most common problem I seem to have with a large number of them is an ignorant pick-up group. If I'm lucky enough to get in one of those groups we might be lucky enough to get through a quarter of the mission, when henchies would've beat it with masters.
Now I by no means am saying every pick up group is horrible because I've been in groups that can do missions so fluently they are on the level of guild members helping you. But seriously its just the ignorant ones that make any mission harder than it seems to be.

Last edited by SleetDragon; Mar 05, 2007 at 03:28 PM // 15:28..
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Old Mar 05, 2007, 03:31 PM // 15:31   #25
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Quote:
Originally Posted by WinterSnowblind
The mission isn't so tough as long as you bring along a good Necromancer and Mesmer. Spiteful Spirit + Empathy slaughter Shiro.
I believe that blinding also works quite well. My Rt is a Spirit Bomber and even though it has no elite spells in the build it is one of my most successful chars. The necro is totally awesome though. (ss, sv, reapers)
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Old Mar 05, 2007, 03:45 PM // 15:45   #26
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I love all the current missions in Gw except 1: Arborstone. The constant Knockdowns really REALLY get on my nerves. The mission itself isnt hard but its just generally annoying, i avoid it whenever possible.

OMG Thunderkeep, i love Thunderhead Keep. Its great Fun and oh so simple and easy, yes it drags a bit near to the end but thats when u can chat to ur teammates or Guildies.

And Aurora is great fun too, Its a mission where Water Eles and mesmers come into there own, pity most partys still prefer to still leave them behind at camp.
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Old Mar 05, 2007, 03:53 PM // 15:53   #27
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Quote:
Originally Posted by Sophitia Leafblade
I love all the current missions in Gw except 1: Arborstone
Did you just invite yourself to help me edge-walk the Ascalon mission areas?

Quote:
Originally Posted by Sophitia Leafblade
The constant Knockdowns really REALLY get on my nerves.
They're not knock-downs - just interrupts. Mantra of Resolve / Glyph of Concentration ftw..

Quote:
Originally Posted by Sophitia Leafblade
OMG Thunderkeep, i love Thunderhead Keep. Its great Fun and oh so simple and easy, yes it drags a bit near to the end but thats when u can chat to ur teammates or Guildies.
Great minds..

Quote:
Originally Posted by Sophitia Leafblade
And Aurora is great fun too, Its a mission where Water Eles and mesmers come into there own, pity most partys still prefer to still leave them behind at camp.
I went with a random PuG for this once as mesmer...there was a stunned silence when the wammo who told me there was no way I'd be able to solo the demagogue watched as the Bonus Sword went into the shield... Ahh...good times.

But yea, in addition to Jennur's Horde. Any mission town before Borlis Pass I also hate...more because of the "landscape" and depressing background music more than anything.

Last edited by Cebe; Mar 05, 2007 at 03:56 PM // 15:56..
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Old Mar 05, 2007, 03:58 PM // 15:58   #28
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I'd have to say that almost none of the missions bother me now since I can always find a group (heros). However, here's a list anyways:

Arborstone - When I had first gotten to it, the healer hench could not heal Danika. Loss after loss. I don't remember how I had finally beaten it.

Thunder Head Keep - It's easy sauce now, but I had been in 7 failed pugs when I first got to it. Finally beat it once with henchman.

Sanctum Cay - When I went to finish the bonus the other day, I returned to the Vizer and found that around 25 White Mantle had somehow camped right next to him. Got the bonus, failed the mission. Irritating. If there's a way to avoid this, please tell me. *EDIT: Looking at the posts below, nice people have. Thank you!

Vizunah Square - This mission can be irritating when you're starting on the Foreign side, as you may end up with a PUGed Local team with 15-17 leveled characters, and this ends up making the mission very hard. They need to put a level requirement for this one.

Last edited by Bryant Again; Mar 05, 2007 at 09:52 PM // 21:52..
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Old Mar 05, 2007, 04:04 PM // 16:04   #29
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Aurora Glade (bonus) used to be one of the harder missions before nightfall but now it is a cinch when you solo. Just flag your heroes and hench to one of the crystal points while you cap 2/3 crystal points.

I find that I had to try Grand Court of Sebelkeh 3-4 times before I get masters. Then again, 6 minutes for masters I shouldn't be complaining.

The 2 missions that I had a bad time doing masters is raisu palace. I don't know how people can do raisu palace in less than 20 minutes.
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Old Mar 05, 2007, 04:15 PM // 16:15   #30
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Monking masters PUGs at Nahpui Quarter and Grand Court of Sebelkeh, where no one has a plan (or it goes to hell) , and at Gyala Hatchery, where at least one baby turtle usually bites the dust.

Aurora Glade is easy if you're not going for the bonus. The Mantle runners wont fight unless you hit them first, so just put on a run buff (or not, but it takes longer) and go for it.
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Old Mar 05, 2007, 04:37 PM // 16:37   #31
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Quote:
Originally Posted by Celestial Beaver
Did you just invite yourself to help me edge-walk the Ascalon mission areas?
Well i told u to just gimme a call if u wanted some help or company

Quote:
Originally Posted by Celestial Beaver
They're not knock-downs - just interrupts. Mantra of Resolve / Glyph of Concentration ftw..
Yeah ur probally right, my bad, its been a while since i last did it (mainly cause i dislike it with a fiery Passion)

Quote:
Originally Posted by Celestial Beaver
But yea, in addition to Jennur's Horde. Any mission town before Borlis Pass I also hate...more because of the "landscape" and depressing background music more than anything.
Post Ascalon is kinda depressing but Pre-Searing memories more than make up for it . As for Jennur's well its not so bad atleast u get plenty of XP from killing all those Margonites
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Old Mar 05, 2007, 04:52 PM // 16:52   #32
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Quote:
Originally Posted by Bryant Again
Sanctum Cay - When I went to finish the bonus the other day, I returned to the Vizer and found that around 25 White Mantle had somehow camped right next to him. Got the bonus, failed the mission. Irritating. If there's a way to avoid this, please tell me.
Get the ghost with you.
Get near the deck, and slaughter all White Mantles.
Do not get on the Boat !!!
Bring the ghost to his grave.
Get on the boat.

Done


Otherwise, do bonus first, then get to the vizir who is ganked.
Cast shield of absorption and prot spirit on him as soon as you get close enough to him.
Nuke the WM with Spiteful Spirit.

Works faster, but you need human and preparation.
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Old Mar 05, 2007, 04:56 PM // 16:56   #33
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I strangely have henched mostly all my missions to avoid morons, but there are those times that I'd love to have players on my team just for the heck of it. (Then suddenly I ask myself, "What did I get myself into?" lol).

I believe the missions I hate the most is everything in Nightfall that starts with the two words "Gate of," In Factions, Gyala Hatchery, It just takes too long. I've henched it before but eh, I just wanna get done and get over it. and in Prophecies, "Hells Precipe," because all that time in the final mission and you get nothing. No end game green or end game armor.

But no mission is bad as Urgoz Warren for the fact it takes 5 hours long and the Alliance that owns it at the moment (Seven Deadly Sins) has kept the place dead to the point finding an elite team is impossible. It's usually dead.
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Old Mar 05, 2007, 04:57 PM // 16:57   #34
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Quote:
Originally Posted by Bryant Again
Sanctum Cay - When I went to finish the bonus the other day, I returned to the Vizer and found that around 25 White Mantle had somehow camped right next to him. Got the bonus, failed the mission. Irritating. If there's a way to avoid this, please tell me.
Well, the ghost that you need to return to his tomb normally follows the leader of the party in the last part of the mission. He should be able to sneak to the grave site drawing the ghost with him, while the rest is defending the vizier...also you can do the mission and not get on the boat...it will take a while before all the mantle are dead but then you can wait with getting on boat and do bonus first.

First option is preferable as it takes a lot less time.
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Old Mar 05, 2007, 05:13 PM // 17:13   #35
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I actually found the Eternal Grove easy and I completed it with just henchies using my W/Mes. As for the most annoying missions, I absolutely hated the Gates of Madness, because it is so long and you absolutely have to lure every group around the rifts one-by-one, or you just get owned.
The mission in Factions where you have to destroy eight or nine different Construct bosses is just plain irritating, in fact, I found all the Factions missions irritating except the very last one.
Although not a mission, I bought Factions very late (a month or so ago) and I couldn't gain the required 10,000 Faction to proceed from AB, because it was almost empty 90% of the time, so I had to do numerous tedious quests in the Echovald Forest, as I wanted to get Kurzick 1.5k. I'm sure the Luxon quests would have been just as time-consuming.
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Old Mar 05, 2007, 05:18 PM // 17:18   #36
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Quote:
Originally Posted by Phantom Flux
But no mission is bad as Urgoz Warren for the fact it takes 5 hours long and the Alliance that owns it at the moment (Seven Deadly Sins) has kept the place dead to the point finding an elite team is impossible. It's usually dead.
Uhmm...that must be your interpretation. Did it occur to you that might have something to do with the fact that there rarely is anybody in House zu Heltzer at all anymore, or most any location for that matter. If we have more than a million players I sure wonder where the hell they all are...
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Old Mar 05, 2007, 05:44 PM // 17:44   #37
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Originally Posted by cthulhu reborn
Well, the ghost that you need to return to his tomb normally follows the leader of the party in the last part of the mission. He should be able to sneak to the grave site drawing the ghost with him, while the rest is defending the vizier...also you can do the mission and not get on the boat...it will take a while before all the mantle are dead but then you can wait with getting on boat and do bonus first.

First option is preferable as it takes a lot less time.
Actually, the ghost seems to follow every player that moves like henchmen used do. If there are mostly humans in the team, those who stay defending the dock should try not to move until the ghost is out of range. It's easier playing with henches and heroes, just flag 3-4 of them to defend while you finish the bonus.


None of the missions bother me these days, but I admit that before heroes and flagging it was tough to hench masters in Tahnnakai Temple and Eternal Grove. Hell, it was actually easier to pug them! And Vizunah Square was annoying thanks to the other team. I once messed up too, accidentally killed everyone with an EoE bomb. Was damn funny, thought.
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Old Mar 05, 2007, 05:50 PM // 17:50   #38
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Two very simple words: Sanctum Cay

This is still the only mission that if you do either bonus or mission, the other is immediately F&^$ed beyond belief. I have only successfully completed both in one run on my monk... I was infusing from across the bridge...

At least in Dunes of Despair you can glitch with the transversal/rebirth combination, factions just requires people more then henchmen, I personally hate Raisu Palace but that's because henchmen just still like to aggro more then they can handle... just another problem when your not the warrior.

Quote:
Originally Posted by RoadKill97
Actually, the ghost seems to follow every player that moves like henchmen used do. If there are mostly humans in the team, those who stay defending the dock should try not to move until the ghost is out of range. It's easier playing with henches and heroes, just flag 3-4 of them to defend while you finish the bonus.
Actually the ghost stays in a mathematical medium compared to the other NPC allied AI works. This means that if someone is AFK near where the Vizier is handed the scepter, and your defending the docks, he is sitting in the damn smack middle of things. I have sent this in to Anet.. would be great if they fixed it.

Last edited by Shmanka; Mar 05, 2007 at 05:56 PM // 17:56..
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Old Mar 05, 2007, 06:06 PM // 18:06   #39
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All missions including "protect AI player X". There are bad ones and worse ones. I'd nominate Divinity Coast bonus for the most horrible one. No matter how fast you run, every now and then a choosen one is already dead once you get into casting range.

- Xeeron
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Old Mar 05, 2007, 06:19 PM // 18:19   #40
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Quote:
Originally Posted by cthulhu reborn
Uhmm...that must be your interpretation. Did it occur to you that might have something to do with the fact that there rarely is anybody in House zu Heltzer at all anymore, or most any location for that matter. If we have more than a million players I sure wonder where the hell they all are...
It's funny how many players kisses up to an alliance, even if they did wrong. Even before Sins took over Urgoz Warren has been always dead, but it's never been even way more dead til Sins took over. Just remember for having as man people as we do in Guild Wars Factions, it's still a small community.

A lot of people stopped going because no one in the alliance that owns House Zu Helzer can care less to be around to ferry the players to Urgoz or/and have a real life, but would rather repeat the Scoutmaster Arne quest 24/7 to keep up an unimportant town.

It's not just an interpretation, it's a known fact either you wish to believe it or not. Urgoz has now become a waste of time thanks to these limited possibilities unless we are having one of them special elite mission events.

Atleast the people who run Cavalon can get the Deep running way better.
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